Creating Peaceful Forest Environment With UE5 & Substance 3D
June 3, 2025
Introduction
Hello everyone! My name is Carlos Barrera, and I’m a 3D Environment Artist from Spain. I’m very excited to share this project on 80 Level, as it has been one of the personal works in which I’ve learned and grown the most as an artist.
Since I was a child, I’ve felt a strong connection with video games, but over time, I realized that what attracted me the most wasn’t just playing them but understanding how those worlds were built. I remember paying attention to the landscapes, the ground vegetation, the tree trunks, how the lighting changed in indoor and outdoor areas, how those giant cliffs were formed, or how a scene could convey so much without the need for characters or dialogue.
I started my studies at the vocational training center Cesur, where I learned about video game development in general, and later I specialized in environments and props by doing a master’s degree at Voxel School. During that period, I also had the opportunity to do an internship at Secret 6, which was a key experience for understanding workflows and production standards.
Even so, a very important part of my training has been self-taught. I spend hours researching, trying new things, seeing how other artists work, and applying it to my own projects. I’d also like to mention that I followed Michael Gerard’s course, which was a great help in establishing some key foundations for the project.
This project you’ll see below is a good reflection of that whole process: trial and error, many hours, and above all, a strong desire to keep improving.
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